STEP
8: Fill ‘er Up. Adding the paper fill patterns.
Note: For this
tutorial I have selected a bitmap fill from the 3rd Corel 8 CD Rom.
You may use almost any fill you wish, including any of the auto-generated
texture fills available from the fill dialogue box. If you need
to write text to the ‘paper' later it may be best to use a relatively
light coloured fill.
- Add 2 new objects by
clicking the ‘New Object' icon on the Objects Docker twice. Name
the uppermost one ‘Over' and the lower one ‘Under' (Fig
7, Objects Docker). These are required to give the edge a region
which appears to have the top surface of the paper separated from
the lower surface within the torn region (a chaotic region !).
- Make sure the second
of our masks (the ‘Under mask') is present. If you need to load
it back from the Channels, make sure that the mask merge mode is
set to normal.
- Click the Object Selector
tool (pointer) on the Toolbox and select the ‘Under' object in the
Objects Docker.
- Fill the ‘Under' object.
Click ‘Edit/ Fill', select Bitmap fill, and then ‘Edit' from the
‘Edit Fill and Transparency' dialogue box. The ‘Bitmap Fill' dialogue
now appears.
- Click ‘Load' and then
locate the file ‘Paper01m.cpt' in the ‘Tiles/Paper' folder of CD#3
of the Corel Draw 8 set. Leave all the settings as they are, then
click OK to load the tile. Click OK again to paste the fill into
the ‘Under' object's masked area. If you zoom in to the edge region
with the mask marque showing you will see a faded edge on this object
(Fig 8).
- Remove the existing
mask (Mask/Remove) and then load the ‘Over mask' (merge mode normal).
- Select the ‘Over' object
and then fill this object with the same fill as before.
What, you didn't see
anything change? No worries, you will in a moment.
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