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INTRODUCTION: This tutorial provides a simple way to make basic copper coloured text and objects. The precedure can be used in all versions of Corel Photo-Paint from 8 upwards. Following the cornstruction of the basic metallic effect are two additional variants which can be used to create a crumpled copper foil finish and a green oxidized copper appearance.
Basic Copper | Bump Mapped Copper | Oxidized
Copper
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BASIC COPPER:
Create
a new image:
RGB, 600x200 pixels, 72 dpi, white background.
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Create some text.
Select the Text tool , change the Property bar settings and then type out your
text (a wide rounded font works best).
I used Futura
Md BT at 140 points and the word ' COPPER'. The colour of the text is not important in this step.
Centre the text to the document: Object > Arrange > Align
and Distribute, select To Center of Document, then
press OK.
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Create a mask from object.
Use either
Mask > Create from Objects, CTRL+M, or the
icon on the Mask/Object Property bar.
If the Mask
Marquee is visible (Mask > Marquee Visible, CTRL+H, or ) you will
see the marching ants around the text.
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Fill the object with a dark copper gradient.
From the menu
choose Edit > Fill. The Edit Fill & Transparency dialogue
box opens.
Choose the Fountain
Fill icon , then press EDIT.
In the Fountain Fill dialogue, use these settings:
- Type = Linear
- Color Blend:
two color
- From colour
= RGB 118, 67, 67
- To colour
= RGB 153, 102, 102
- Angle: -90,
- Steps 999,
- Edge Pad:
0
- Mid-point
50
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When you have made the changes, save this fill as a preset: Type a name (e.g. Copper - Dark) into the presets text entry area and press the + icon.
Press OK
twice.
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Emboss the object.
Choose: Effects
>3D Effects > Emboss.
Set Depth =
4, Level = 60, Original Colour, then press OK.
(Mask and handles removed for clarity)
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Add some noise.
From the menu
choose Effects > Noise > Add Noise.
Set Level =
20, Density = 30, and Noise Type = Gaussian.
Press OK
to add the noise.
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Apply a Glass Effect.
From the menu
choose Effects > 3D Effects > Glass.
Change the settings
to:
- Style: Wet,
- Bevel Width
= 5
- Smoothness
= 70
- Refraction
= 75
- Opacity =
50
- Dropoff =
Gaussian
- Brightness
= 70
- Sharpness
= 60
- Color = Light
Brown (e.g. R200, G150, B100)
- Direction
= 135
- Angle =
83.
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Press OK
to apply the Glass effect.
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Apply a Second Glass Effect.
Effects
> 3D Effects > Glass.
The previous settings should be retained. Therefore you should only
need to make the following changes:
- Smoothness
= 53
- Refraction
= 0
- Opacity =
100
- Brightness
= 100
- Angle = 73
Press OK
to apply the effect.
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Apply a Third Glass Effect.
Effects
> 3D Effects > Glass.
The previous settings should be retained.
Use the same
settings as above but change the color to white.
Press OK
to apply the effect.
Apply a drop shadow. That's it for the Basic Copper text effect..
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VARIATIONS:
Here are two variations you might like to try to enhance that quite ordinary-looking copper text you just made:
- Adding a bump Map texture, and
- Adding a green oxidized look to your copper text or objects.
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Bump-Mapped Copper Text (Foil).
This is quite easy to make and it turns your solid copper objects into copper foil wrapped ones. Here's how:
Apply a Bump Map to the text or object you created from the method above:
From the menu choose Effects > Custom > Bump Map. Cclick the Reset button. Resetting the Bump Map dialogue should result in all the right settings we need here. If not, here are the settings:
Bump Map Tab: The Crumpled.cpt bump map should be loaded. If not, click load icon and choose the Crumpled.cpt map from the bumpmap folder (it should be opened, if not look in .../Corel/Graphics(x)/Custom/Bumpmap). Scaling should be set to tiled, 600x600
Surface Tab: Inverted, Smooth=off, Scale Factor=1, Floor=197, Ceiling=255, Highlight=88.
Lighting Tab: Direction=315, Declination=70, Color=white, Brightness=75, Auto Compute Brightness=on, Ambient Light Color=white, Ambient Light Brightness=0.
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Adjust the HSL of the object (Image > Adjust > Hue/Saturation/Lightness of the object:
Master Channel, Hue = -3, saturation = 0, lightness = -10. Press OK.
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Weathered Copper: Adding a green oxidized finish.
The green oxidation we see on weathered copper is usuallu quite uneven and 'runny' due to the action of rain and water.
We utilize Paint On Mask (POM) mode and the ..... effect to achieve this effect here.
STEPS:
First:. Save a mask of the text/object. If you still have the mask
of your text, then save it as a channel. Otherwise, create a mask
from the object (CTRL+M) then save
it as a channel (Mask > Save > Save
As Channel). We will need this later.
Also, remove any drop shadow from the object if present (right-click on the object in the Objects Docker and choose Drop Shadow > Delete Shadow.
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In addition:
You can add further discolouration on a topmost object/s using the whole COPPER mask filled with green texture or gradient, and using different merge modes and opacities for the top object/s. (Two identical green COPPER objects were used here one with a Color Burn merge mode (topmost object) and the other using Logical Add (2nd top object) - both had an opacity of 49%).
Tip! You can use this to make copper pipes for interface designs.
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